Ali, Jen, and I taught ourselves Adobe After Effects and we are super proud of what we learned and created in mapping!! Enjoy!
Here is what we have so far from the madmapping lab.
Here is our first attempt of bringing our underwater aquarium to life.
Last night, we presented our findings and prototypes to the University Library. Eleonora Dubicki, Associate Librarian, and Kurt Wagner, University Librarian, joined us for the presentation during Monmouth’s first annual Scholarship Week. Michael, Rahmonn, Courtney, Albert, and Angela led the presentation and the following discussion.
We worked long hours preparing the deck and structuring our talk but we smashed it. It seemed that the librarians were impressed by our ideas and presented us with praise and strong feedback. We hope they are interested to apply some of our prototypes in the library.
Professor Cox suggested that he is interested in continuing the prototypes that we started as faculty & student research projects with future students.
Here are some some of the prototypes that we created:
What do you think?
I am Professor Dickie Cox. My expertise is in digital and interactive media, design and prototyping, animation, user experience (UX), and game studies. In CO-404 Responsive Media this spring, I am acting as the Principal Designer and Lead Developer for our design team. My roles are to help students deep-dive into the real-world issues and concerns that our client raise and connect those issues to direct experiences of stakeholders and community members, to introduce emerging digital tools and platforms to students, and help the students communicate and establish workflows between the various sub-teams since the whole class is acting as single design firm.
I have been anxious this semester leading my first problem-based learning course with a real-world client. I worried that I would not be able to convey the necessary steps as they unfolded, that the process or technologies would overwhelm or intimidate the students, or that the students would balk at the approach since many of them study time-based production but were not necessarily familiar with design and creative coding. However, these students are amazing and they more than rose to the challenge in the last few weeks. I have been blown away by their energy and cohesion. They are creating VR tours, interactive kiosks, geolocational beacon notification systems, digital signage, and just-in-time learning systems that are compelling and engaging prototypes. I am grateful and proud of their efforts and this experimental experience. I hope they get as much out of this as I did.
Hey there! I’m Rahmonn McMillan, and I work on the Content Generation Team. Being an Art student, generating the visual content was something that was right up my alley. The class taught me to think more about the client and their interests, rather than my own personal taste. This is a lesson that is essential in the world of animation, and I’m glad I was able to learn it while on this project.
I was mostly tasked with redesigning the signage for the library itself. Not only was it small and/or confusing, visually, the signage lacked cohesion and and didn’t have the visual “pop” to stand out from everything else in the library. I ended up making a sample sign that was not only more legible, but it was also cohesive with the web tools we were making. I also proposed that we have an explanation of the Library of Congress classification posted by a circulation desk, or even in the app itself.
Overall this a very fun project to be a part of, and I’m glad I’m here!