I am Professor Dickie Cox. My expertise is in digital and interactive media, design and prototyping, animation, user experience (UX), and game studies. In CO-404 Responsive Media this spring, I am acting as the Principal Designer and Lead Developer for our design team. My roles are to help students deep-dive into the real-world issues and concerns that our client raise and connect those issues to direct experiences of stakeholders and community members, to introduce emerging digital tools and platforms to students, and help the students communicate and establish workflows between the various sub-teams since the whole class is acting as single design firm.
I have been anxious this semester leading my first problem-based learning course with a real-world client. I worried that I would not be able to convey the necessary steps as they unfolded, that the process or technologies would overwhelm or intimidate the students, or that the students would balk at the approach since many of them study time-based production but were not necessarily familiar with design and creative coding. However, these students are amazing and they more than rose to the challenge in the last few weeks. I have been blown away by their energy and cohesion. They are creating VR tours, interactive kiosks, geolocational beacon notification systems, digital signage, and just-in-time learning systems that are compelling and engaging prototypes. I am grateful and proud of their efforts and this experimental experience. I hope they get as much out of this as I did.