Last night, we presented our findings and prototypes to the University Library. Eleonora Dubicki, Associate Librarian, and Kurt Wagner, University Librarian, joined us for the presentation during Monmouth’s first annual Scholarship Week. Michael, Rahmonn, Courtney, Albert, and Angela led the presentation and the following discussion.
We worked long hours preparing the deck and structuring our talk but we smashed it. It seemed that the librarians were impressed by our ideas and presented us with praise and strong feedback. We hope they are interested to apply some of our prototypes in the library.
Professor Cox suggested that he is interested in continuing the prototypes that we started as faculty & student research projects with future students.
Here are some some of the prototypes that we created:
As our project comes to a close, we have taken the time to collect our thoughts and work together to produce our final presentation for our student scholarship week. We are working to present our research findings and results, our critique of our current client, and our ideas and prototypes. There are various different small projects we are looking to present as prototypes to our client.
My name is Huascar Albert Holguin, and I am a member of the Content Generation and Development/UX team. As a graduating senior at Monmouth, this has been one of the most educational and all-inclusive class experiences I’ve had during my college career. From the beginning of the semester, CO 404 has pushed my technological limits and caused me to grow increasingly literate in computing and coding.
As a music industry student, content generation has always been my passion. My background in music and recording technology put me in the perfect place to create audio assets for this project to compliment the videos. My limited experiences with Photoshop and Illustrator allowed me to assist the CG team with many of the visuals, including the 3D New Jersey Room model. I also dipped my toe into research doing audits of the library’s equipment, signs, and shelves.
On the Development/UX team, I primarily worked on the Estimote research and set up. Overall, I enjoyed the flow, objectives, and concepts during this class. All the technology that we’ve been exposed to during the course has opened my mind to new and innovative ways tech can be integrated into our lives. But more importantly, this class showed me that I can understand, create, modify, and apply new technologies; using them in different ways than I ever thought I could. Real-world mapping applications and video projection remapping, creating html pages, creating content assets, virtual reality and other classroom exercises have boosted my abilities and sparked a new-found curiosity for technology.
I’m Courtney Moore! I am a graduating senior here at Monmouth University, and will be receiving a Bachelors Degree in Communication TV & Radio production. This course was something that I took to fulfill a requirement, and was nervous after the first day of class. Though I am so happy that I decided to take it, and stick with it as this class has taught me so much about not only technology and how we interact with it but also how to be an innovator. My role with our project has been on the Research & Strategy team where I went out and gathered as much information about students, and their individual relationships with the library; but I also helped in creating the VR tour of the library which can be viewed at https://roundme.com/tour/138944/view/350792/
I can’t wait to show the library our prototypes, and I hope they are as excited and proud of them as I am!
I am Professor Dickie Cox. My expertise is in digital and interactive media, design and prototyping, animation, user experience (UX), and game studies. In CO-404 Responsive Media this spring, I am acting as the Principal Designer and Lead Developer for our design team. My roles are to help students deep-dive into the real-world issues and concerns that our client raise and connect those issues to direct experiences of stakeholders and community members, to introduce emerging digital tools and platforms to students, and help the students communicate and establish workflows between the various sub-teams since the whole class is acting as single design firm.
I have been anxious this semester leading my first problem-based learning course with a real-world client. I worried that I would not be able to convey the necessary steps as they unfolded, that the process or technologies would overwhelm or intimidate the students, or that the students would balk at the approach since many of them study time-based production but were not necessarily familiar with design and creative coding. However, these students are amazing and they more than rose to the challenge in the last few weeks. I have been blown away by their energy and cohesion. They are creating VR tours, interactive kiosks, geolocational beacon notification systems, digital signage, and just-in-time learning systems that are compelling and engaging prototypes. I am grateful and proud of their efforts and this experimental experience. I hope they get as much out of this as I did.
Hii I’m Katie Paré and I am currently a Junior at Monmouth University. My major is Communications with a concentration in Radio and TV. I took the CO 404 – Responsive Media class mainly because I liked the teacher and it sounded interesting. Throughout the year, we have experienced many new and different types of media like virtual reality. In the end, we applies our new knowledge to create a project for our real-life clients at the Monmouth University Library.
Overall, we have been working towards making the library better for current students at Monmouth University, as well as new students. We investigated by surveying the community, wandering through the library ourselves, and browsing the current Monmouth Library website.
On this project, I am part of the User Experience Team and the Content Generation Team. For User Experience, I went through all the pages of the Library’s website, and created a list of terms I did not recognize and organized them into a document with their definitions attached. On the Content Generation side, I created three “How To” videos, including: how to book a study room online, how to renew a book online, and how to find an article. With the help of my teammates, Albert and Angela, reading the script I wrote for the audio, I matched it with a step-by-step video so anyone could easily find what they need.
I hope you all enjoy what we have been working on and find this helpful to you!
Hey there! I’m Rahmonn McMillan, and I work on the Content Generation Team. Being an Art student, generating the visual content was something that was right up my alley. The class taught me to think more about the client and their interests, rather than my own personal taste. This is a lesson that is essential in the world of animation, and I’m glad I was able to learn it while on this project.
I was mostly tasked with redesigning the signage for the library itself. Not only was it small and/or confusing, visually, the signage lacked cohesion and and didn’t have the visual “pop” to stand out from everything else in the library. I ended up making a sample sign that was not only more legible, but it was also cohesive with the web tools we were making. I also proposed that we have an explanation of the Library of Congress classification posted by a circulation desk, or even in the app itself.
Overall this a very fun project to be a part of, and I’m glad I’m here!